Spatial Gestures

With new media such as AR and VR we are no longer working with two dimensional abstractions, when we model a building we can imagine its gravity and if we are at the top of that building our hearts will race when we stand near the edge. Emerging media will not only change how we tell stories or share our ideas, it will change the kinds of stories that we tell and alter the shape of our imagination.  Our goal is to explore the possibilities that are unique to these new media and discover what it means to build new work from within these interfaces.

Example Projects:

Ambisonic Array

Konrad Kaczmarek is leading a group of graduate and undergraduate students investigating real-time manipulations of spatial audio for interactive or algorithmic composition, music production, data sonification, and sound for gaming and other experiential media.  Using a mixture of existing commercial tools, as well as software and hardware developed specifically for the project, the group is interested in exploring how spatial audio can be integrated into a disparate array of artistic disciplines and creative practices.  We will be using ambisonic audio associated with VR environments like Google Resonance and Steam Audio, as well as spatial audio packages for DAWs, and more experimental computer music programming environments such Max/MSP, PureData, and the Bela Platform. 


  • Konrad Kaczmarek, Ph.D., Yale Department of Music
  • Matt Udry, Yale College ‘22
  • Ross Wightman, School of Music MMA ‘20

Digital Drawing

In her Digital Drawing class at the Yale School of Art Anahita Vossoughi (MFA ‘10) uses virtual reality to teach students to draw in three dimensions.  Working in VR, as well as on two dimensional projects, provides students with unique insights into the nature of representation. 



  • Anahita Vossoughi, MFA Painting and Printmaking ‘10, Yale School of Art 

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