“Art is an inevitable consequence of being human, even in space.”
PHOTOGRAPHS OF THE WRIGHT LABORATORY
October 28- November 22, 2019
BLACK GLORY: ONCE UPON A FUTURE
November 1- November 30, 2019
Black Glory: Once Upon a Future featured a combination of films and digital art that exemplify the glory of Blackness, and that create the future of the global Black experience. Films to be screened include To Be Free by Adepero Oduye (Twelve Years a Slave, When They See Us), Peau de Chagrin by Congolese musician and director Baloji, and White Colour Black by Joseph Adesunloye.
TIKTOK AND WARP SPEED RITUAL
October 21–November 1, 2019
A 4th-century Greek Christian, Saint Nicholas, has been transformed over centuries into the jolly, plump Santa Claus, most recently embodied by sloppy imposters running the streets of New York during SantaCon. What happens when that evolution of storytelling is compressed at warp speed? This installation examines how reality morphs through the ever-shifting content of TikTok.Featuring commentary by Paul Walsh and produced by Yale School of Drama students Erin Sullivan and Mike VanAartsen.
September 9- November 30, 2019
Though the virtual world which houses the still life is eternal and unchanging, visitors to the gallery can reach out over the pedestals and touch the virtual objects, pushing them around and making them speak or sing or whisper, bringing them to life in an ever evolving and never fully predictable ways. The still life becomes an instrument that can be strummed.
September 9- December 15, 2019
Heyday, by Matthew Keff, is a multi-platform video game filled with digital fanfare and cute neon fluorescent color.
September 9- November 1, 2019
Developed by Caitlin Harder and Tomoe Tsutsumi as a site-specific installation for ResidenceSEA/Dienstag.
WHAT DO YOU SEE?
September 9- October 16, 2019
Konrad Kaczmarek’s work in electronic music and instrument building often involves aspects of writing - or hacking apart - computer code, and programming small embedded microprocessors. This piece is the result of experiments in controlling robotic movement and deep learning algorithms in computer vision.
GEM 2019 EXHIBITION: IS THIS THING ON?
June 19- June 22, 2019
The IEEE GEM 2019 exhibition, curated by Nicholas O’Brien, features a diverse range of experimental interactive media projects by artists utilizing game technology, AR/VR/XR, interactive installation, performance and media works that reflect on contemporary technology. Each of the artworks on display engages uniquely with this year’s conference themes, which include: interactive and immersive experiences, serious and applied games for health and wellness, and sensing technologies for pedagogy and research. Selected artists include Margherita Bergamo, Victoria Bradbury, Gray Crawford, Bob De Schutter, Rafael Fajardo, Yixiao Fu, David Gochfeld, Konrad Kaczmarek, Haein Kang, Matthew Keff, Su Hyun Nam, Teddy Mathias, Aaron Oldenburg, Raymond Pinto, Dan Ragan, Celia Suhr, Eve Sussman, Gareth Walsh, Johan Warren, and Jing Zhou.
ARCHIVE AESTHETICS AND COMMUNITY STORYTELLING
April 22 - May 6, 2019
An exhibition of student works from Thomas Allen Harris’ homonymous production seminar. The exhibition showcases moving-image projects that collaborate with archival materials – from family albums to Beinecke collections – to question the workings of memory and identity, biography and mythology.