September 9- October 16, 2019
Image: Still from Still Life installation by Justin Berry
September 9- September 23, 2019
Originally developed by Caitlin Harder (CCAM Programs Manager) and Tomoe Tsutsumi (Former CCAM A-I-R) as a site-specific installation for ResidenceSEA/Dienstag Abend on the island of Crete, Spiritus has now been reinterpreted for CCAM’s exhibition space. The work weaves together aquatic imagery and cosmic sound, questioning the place of the human in that fragile space between sea and sky.
Growing up in rural Vermont, Caitlin Harder developed a relationship with the natural world that has had a lasting influence on her artistic research and practice. She is particularly interested in the poetic qualities of raw materials, geographical imagery and time-based processes, and their relationships to shared human experiences.
Born in Tokyo, Japan, and currently living and working in NYC, Tomoe Tsutsumi is a multimedia artist who explores themes of individuality, community, communication and the relationships between them.
Image: Still from Spiritus by Caitlin Harder and Tomoe Tsutsumi
WHAT DO YOU SEE?
September 9- October 16, 2019
Konrad Kaczmarek’s work in electronic music and instrument building often involves aspects of writing - or hacking apart - computer code, and programming small embedded microprocessors. This piece is the result of experiments in controlling robotic movement and deep learning algorithms in computer vision.
The piece uses a camera coupled to a computer vision algorithm that identifies the most conspicuous, attention grabbing element in the visual field (Itti et al., IEEE PAMI, 1998). Camera input is converted into five parallel streams according to color, intensity, motion, orientation, and flicker, which are visible at the bottom left of the screen. These streams are then weighted and fed into a neural network to generate a saliency map, visible at the right-side of the screen. The robot arm is then programmed to move towards the most salient object, identified by the green ring on the screen on the left.
This simple coupling - computer vision and movement - generates eerily life-like behaviors that are often delightfully unpredictable.
Image: Installation View of What do you See? by Konrad Kaczmarek
September 9- October 16, 2019
Heyday, by Matthew Keff, is a multi-platform video game (?) filled with digital fanfare and cute neon fluorescent color. Taking inspiration from mobile games and online advertisements, it emphasizes the fleeting pleasurable moments they aim to provoke. Heyday operates like a game, but (purposely?) misses the mark with the absence of a linear narrative or typical reward structures. The results are caused by the over abundance of items and effects bandied about in simulated physics.
Image: Still from from Heyday webpage by Matt Keff
TIKTOK AND WARP SPEED RITUAL
October 21–November 1, 2019
Featuring commentary by Paul Walsh
Produced by Erin Sullivan and Mike VanAartsen
A 4th-century Greek Christian, Saint Nicholas, has been transformed over centuries into the jolly, plump Santa Claus, most recently embodied by sloppy imposters running the streets of New York during SantaCon. What happens when that evolution of storytelling is compressed at warp speed? This installation examines how reality morphs through the ever-shifting content of TikTok. Yale School of Drama and CCAM present an installation in conversation with Mr. Burns, a post-electric play.
WRIGHT LAB PHOTO ESSAY
October 28- November 10, 2019
Join us in celebrating the launch of CCAM’s first publication, Maquette, featuring a photography exhibition of artist Monique Atherton’s photo essay on the Wright Lab.
Using photography as a launching point and incorporating installation, sculpture and performance, Monique Atherton explores intense personal moments created by means of rules and omissions, acceptance and refusal, luring the viewer into the various microcosmic states in which she exists. Her works aims to uncover unspoken desires, tensions and passions that reside on a subconscious level among the people in her images as well as between the artist and her public. Atherton was born in Japan and currently lives and works in New Haven. Atherton has exhibited in Washington DC, San Francisco, New Haven and New York. She has been an artist-in-residence at the Wassaic Project and a recipient of the 2018 Connecticut Office of the Arts Emerging Artist Grant. Her book, “First Avenue” was shortlisted for the 2017 Kassel Dummy Award. She received her MFA in Photography from the Yale School of Art in 2016.
GEM 2019 EXHIBITION: IS THIS THING ON?
June 19- June 22, 2019
The IEEE GEM 2019 exhibition, curated by Nicholas O’Brien, features a diverse range of experimental interactive media projects by artists utilizing game technology, AR/VR/XR, interactive installation, performance and media works that reflect on contemporary technology. Each of the artworks on display engages uniquely with this year’s conference themes, which include: interactive and immersive experiences, serious and applied games for health and wellness, and sensing technologies for pedagogy and research. Selected artists include Margherita Bergamo, Victoria Bradbury, Gray Crawford, Bob De Schutter, Rafael Fajardo, Yixiao Fu, David Gochfeld, Konrad Kaczmarek, Haein Kang, Matthew Keff, Su Hyun Nam, Teddy Mathias, Aaron Oldenburg, Raymond Pinto, Dan Ragan, Celia Suhr, Eve Sussman, Gareth Walsh, Johan Warren, and Jing Zhou.
Image: Still from 89 Seconds Atomized by Eve Sussman
ARCHIVE AESTHETICS AND COMMUNITY STORYTELLING
April 22 - May 6, 2019
An exhibition of student works from Thomas Allen Harris’ homonymous production seminar. The exhibition showcases moving-image projects that collaborate with archival materials – from family albums to Beinecke collections – to question the workings of memory and identity, biography and mythology.
Image: Still from Black Music, Black Joy by Tahj Lakey